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Divinity Original Sin 2 Harbinger Of Doom


Divinity Original Sin 2 Harbinger Of Doom

Okay, picture this: You're at a party. Everyone's laughing, music's bumping, and suddenly, someone shouts, "Harbinger of Doom!" Dramatic, right? Well, that's basically the Harbinger of Doom class in Divinity: Original Sin 2. Buckle up, buttercup, because things are about to get deliciously destructive.

What's the Deal with Doom?

So, what exactly *is* a Harbinger of Doom? Think of them as the ultimate combo masters of the battlefield. They weave together the dark arts of Necromancy and the explosive power of Pyrokinetic skills.

Basically, they're like a heavy metal band playing an opera. It's chaotic, beautiful, and might accidentally set the stage on fire. But in a good way, mostly!

Skills That Make You Go "Boom!"

Let’s talk about some of the tools in their arsenal. Imagine throwing a grenade that also heals you because, you know, why not? That’s kind of what the Necromancer spells do.

Then you mix in spells like "Corpse Explosion" or "Living on the Edge." These make your enemies question their life choices while you cackle maniacally. It's all very therapeutic, really.

And don't forget the fire! "Ignition," "Flaming Skin," and "Laser Ray" make you the pyrotechnics expert of the party. Just try not to burn down Rivellon, okay?

Playing the Harbinger: Easy as Pie (If Pie Was Made of Explosives)

Okay, maybe "easy" is a strong word. But trust me, it's rewarding. The key is understanding the synergy between Necromancy and Pyrokinetic skills.

Necromancy gives you sustain, healing you as you damage enemies. Think of it as a really morbid recycling program. Pyrokinetic skills, well, they make things go boom.

So, you're basically a walking, talking, fire-and-death machine. Who *wouldn't* want to play that?

Stats and Talents: Tweaking Your Doomsday Device

Alright, let's get a little nerdy. You'll want to pump points into Intelligence to make your spells hit harder. Then, Wits for initiative, because going first means setting the world on fire before anyone else gets a chance.

As for talents, "Elemental Affinity" is your best friend. Casting fire spells on a fire surface reduces their AP cost, letting you unleash even more fiery mayhem. Think of it as getting a discount on armageddon.

And "Living Armour" is great for restoring your magic armour when you heal. This keeps you tanky and ready to keep the doom coming.

Why Choose the Harbinger? (Besides Being Awesome)

Because it's FUN! Seriously, few things in Divinity: Original Sin 2 are as satisfying as watching your enemies explode in a shower of flames and bone shards.

Plus, you’re incredibly versatile. You can heal, deal massive damage, and control the battlefield with fire and death magic. You're like the Swiss Army Knife of destruction.

And let's be honest, who doesn't want to be the guy (or gal) responsible for the end of the world? It’s a great conversation starter.

"But what if I mess up?"

Hey, everyone makes mistakes. That's what resurrection scrolls are for! Plus, half the fun is experimenting and finding out what crazy combinations you can pull off.

Think of it as a chaotic science experiment, but with more fire and fewer lab coats. Just remember to save often, and don't set your teammates on fire... unless they deserve it.

So, embrace the chaos, unleash the flames, and become the Harbinger of Doom you were always meant to be! The end is nigh, and it’s going to be spectacular!

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