How Many Dark Brotherhood Forever Quests Are There

Okay, friend, so you've stumbled into the shadowy world of the Dark Brotherhood in Skyrim, huh? Got yourself a sweet little contract, maybe spilled some digital blood? Fun times! But now you're hearing whispers... rumors... of quests that... *never end*?
Yeah, we're talking about the infamous "Forever Quests," specifically the one given by Night Mother herself through the Speaker, Nazir.
The Quest That Goes On... and On...
So, how many of these never-ending contracts are there? The answer is deceptively simple: technically, there is just one Dark Brotherhood Forever quest. It's called "The Dark Brotherhood Forever". Creative, right?
Think of it like this: it’s not a *series* of different never-ending quests. It's one big, bottomless pit of assassination opportunities.
But Wait, There's a Catch! (Of Course There Is!)
Here's where things get delightfully twisted. While there's only *one* quest *title*, the targets are always randomly generated. No two playthroughs will have the exact same set of victims.
Imagine it like a never-ending bag of potato chips. Sure, it’s technically just one "bag of potato chips," but each chip is a little different, with varying levels of salt and crunch. The *Dark Brotherhood* is the same.
Nazir will give you the details. He has a way of making even the most gruesome task sound like a trip to the bakery.
Essentially, the game picks a random NPC somewhere in Skyrim and marks them for… early retirement. Your job is to figure out how to make that happen.
So, Are We Talking *Infinite* Quests?
Well, not *technically* infinite. Skyrim has a limited number of NPCs, so eventually, you *could* theoretically run out of targets.
However, let's be real, you'd be playing Skyrim longer than it takes to learn ancient dragon shouts if you managed to off everyone. By that point, you are practically a god.
There are *so many* potential victims that, for all practical purposes, the Dark Brotherhood Forever quest really does feel endless.
A Few Fun Facts to Keep You Going
The contracts are radiant, meaning they adapt to your level. You won’t be sent after some puny bandit at level 80. The game will (usually) provide you with challenges worthy of your skill.
The rewards, while not always spectacular, are consistent. You'll receive gold for each successful hit, which adds up nicely over time. Perfect for furnishing that fancy new house... or buying more poisons.
Consider it a good way to practice your assassination skills and explore parts of Skyrim you might have never seen otherwise!
So, there you have it! One quest to rule them all, one quest to find them, one quest to bring them all, and in the darkness bind them. Well, okay, maybe that's a little dramatic, but you get the idea!
Go forth, Listener. Serve the Night Mother, and may your blades always find their mark. And remember: even if the quest is "forever," you can always take a break for some sweetrolls.
Happy hunting! And may your shadows always conceal you. 😉
















