Metropolis Street Racer It Doesn't Really Matter

Remember Metropolis Street Racer? That quirky Dreamcast game where you raced through realistically rendered cities? It was all about Kudos, not just speed.
But there's a tiny, almost hilarious secret buried within its code that highlights just how much game developers care – or, in this case, maybe didn't care – about the tiniest of details.
The Case of the Unused Greeting
Picture this: you're tearing through the streets of London, Tokyo, or San Francisco. The crowd cheers, the engine roars, and you’re racking up those all-important Kudos points.
What you don't know is that lurking deep inside the game's programming, there's a voice line that never, ever gets used. It's a greeting from a character, intended to be spoken at the start of a race.
But, due to a programming oversight or a last-minute design change, this line is effectively silenced. It's forever stuck in digital purgatory.
So, What Does This Lost Line Say?
This is where it gets interesting. The unused greeting is… "It doesn't really matter."
Yes, you read that right. A perfectly good voice line, destined to introduce a high-octane street race, calmly shrugs and says it doesn't matter. How wonderfully absurd!
It's like the game itself is having an existential crisis before you even hit the accelerator. It's a digital "Meh," right before the starting gun.
Why "It Doesn't Really Matter" Matters (Ironically)
This little anecdote isn’t just a funny quirk. It gives a peek behind the curtain of game development.
It suggests the chaotic process where ideas get scrapped, changed, or simply forgotten. Things fall by the wayside, even in the most polished of games.
Imagine the meeting where someone pitched, “Hey, let’s have the driver say ‘It doesn’t really matter’ before the race!” Someone, somewhere, thought this was a good idea.
Then, sometime later, that idea just… vanished. The line remained, buried deep inside the data, waiting to be discovered years later by curious data miners.
The Beauty of the Unintentional
The brilliance of "It doesn't really matter" is its accidental commentary on the nature of games, and perhaps even life itself.
We pour our hearts into achieving goals, chasing high scores, and earning Kudos. But ultimately, does it really matter?
Metropolis Street Racer, unintentionally, reminds us to not take things too seriously. To maybe laugh at the absurdity of it all.
“The game is a fun escape, not a life-or-death situation. So, let the unused greeting be a reminder to enjoy the ride and not sweat the small stuff,”
More Than Just a Racing Game
Metropolis Street Racer was already a unique game. It pushed the Dreamcast to its limits with its impressive city recreations and focus on style.
Now, thanks to this unused voice line, it has an extra layer of quirky charm. A reminder that even in the most meticulously crafted digital worlds, there's room for the unexpected and the absurd.
So, the next time you fire up Metropolis Street Racer (or any game, for that matter), remember that forgotten phrase. "It doesn't really matter."
Embrace the chaos, laugh at the glitches, and enjoy the ride. And maybe, just maybe, give a little nod to the developers who left that little gem for us to discover.

















