Pathfinder Wrath Of The Righteous Gwerm Family Secrets

Alright, buckle up buttercups, because we're diving headfirst into the gloriously chaotic world of Pathfinder: Wrath of the Righteous, specifically focusing on those lovable (and deeply flawed) folks, the Gwerm family. Prepare for some secrets, some scandal, and maybe just a touch of demon-slaying on the side.
So, Who Exactly *Are* the Gwerms?
Imagine your family, but with ten times the drama, a hundred times the questionable business practices, and a dash of, oh, I don't know... potentially selling out humanity to demonic forces. That's the Gwerms in a nutshell!
They're a trading family, see? Think Walmart, but instead of bargain-basement TVs, they're dealing in… well, let’s just say their business ventures are as murky as the Abyss after a particularly bad day.
And let’s not forget Anevia Tirablade, that rogue with a heart of gold. We have to rescue her at the start of the game.
The Secrets They're Hiding (and Oh Boy, Are There Secrets!)
The Gwerms aren't exactly forthcoming about their dealings, are they? It's like trying to get a cat to take a bath. Good luck with that!
We're talking about smuggling, possibly some dabbling in the ol’ soul-selling market (hypothetically!), and definitely a healthy dose of backstabbing amongst themselves. Sibling rivalry, but make it demonic.
Specifically, their involvement with the Cult of Deskari is a pretty big deal, wouldn’t you agree? Let's just say they have… acquaintances… in low places, and some of those low places are, well, literally hell.
The Curious Case of the Missing… Well, Everything
Have you noticed how things tend to disappear around Gwerms? Money, artifacts, your sense of trust... it all vanishes faster than a donut at a police convention.
It's all part of their charm, I suppose? Or maybe it's part of a meticulously planned scheme to control the world. You know, normal family stuff.
Did you ever notice the state of the Gwerm's Mansion, before the attack? It's a testament to the way they run things.
What Can *You* Do About It?
Ah, the power! As the Commander, you actually get to poke around in their dirty laundry. Think of it as your civic duty. Your demonic civic duty!
You can investigate their shady business dealings, uncover their secrets, and even decide their ultimate fate. Will you bring them to justice? Will you exploit their resources for the greater good? Will you simply roll your eyes and wish they'd all go away? The choice is yours!
Consider the implications of exposing their misdeeds. Do you need their resources to fight the demons? Or is their corruption a greater threat than the Worldwound itself?
Ultimately, dealing with the Gwerms is a morally grey area in a game already overflowing with moral ambiguity. It's messy, it's complicated, and it's oh-so-satisfying when you finally figure out what they're up to.
So go forth, Commander! Uncover those secrets, expose the scandals, and maybe, just maybe, make the world a slightly less Gwerm-y place. Good luck, you’ll need it!

















