Fallout 4 Vault 81 Hole In The Wall

Vault 81, right? Seems like a pretty chill place at first glance. Clean, organized, people seem happy. Like a retro-futuristic, underground suburbia. But hold on, things aren't always what they seem, especially in the Fallout universe.
Vault 81's Dirty Little Secret
Everyone's got secrets, right? Well, Vault 81 has a doozy, and it involves a hidden section and a disease that's not exactly on the vault's official brochure. This is where things get interesting, and a little bit gross.
You stumble upon this secret thanks to a kid, Austin. He's sick, really sick, and the only way to help him is to venture into the sealed-off area of the vault. Time to put on your hazmat suit (figuratively, unless you’re into that).
The Mole Rat Menace (and a Cure?)
Turns out, the hidden part of Vault 81 wasn't just abandoned. It's teeming with giant, diseased mole rats. These aren't your garden-variety rodents; they're nasty, mutated, and not exactly friendly.
Navigating this area is like playing a grotesque game of whack-a-mole, but instead of a mallet, you've got a plasma rifle. Fun for the whole family!
But amidst the chaos, there's hope. A scientist, locked away for years, holds the key to curing Austin. Except, there’s a catch, isn’t there always?
The Hardest Choice (Maybe)
Here's the kicker: the scientist has a cure, but there's only one dose. You can either give it to Austin, the sick kid, or use it on yourself. Tough call, right? Especially considering you've probably been exposed to the same disease.
Suddenly, this vault's got you weighing up the lives of a stranger and yourself. Fallout, you sneaky devil, you!
Most players, being the heroes they are, probably give it to Austin. What's a little radiation poisoning compared to a kid's life, right? (Don't answer that).
The Aftermath: A Hero's Welcome (Sort Of)
If you choose to save Austin, you're a hero! The vault dwellers sing your praises, or at least nod approvingly. You've single-handedly saved their precious little ray of sunshine.
But here's the slightly hilarious part: you're now potentially infected, and possibly doomed. The game throws you a bone though, giving you a perk that makes you a little more resistant to damage, kind of like a consolation prize for your impending doom.
And Austin? He's totally fine. Back to playing and being a kid, blissfully unaware of the internal battle you faced to save him. Kids, eh?
The Secret Cure (For the Selfish)
Of course, there's the "evil" option. You can inject yourself with the cure. Hey, self-preservation is a powerful instinct. You get better, obviously.
But the vault dwellers aren't exactly thrilled. They're disappointed, maybe even a little disgusted. You monster! Well, at least you're a healthy monster.
And Austin? Well, let's just say he's probably not feeling too great. Oops.
Vault 81: More Than Meets the Eye
The "Hole in the Wall" quest in Fallout 4 is more than just a fetch quest with mole rats. It's a microcosm of the moral dilemmas that Fallout games excel at presenting.
It's about the choices you make, and the consequences you live with, even in a seemingly perfect, underground vault. So, next time you stroll through Vault 81, remember there's more to it than meets the eye, and maybe keep a plasma rifle handy.
Plus, it's a good reminder that even the nicest places have their secrets. And that sometimes, the smallest choices can have the biggest impact. Now, go out there and be a wasteland hero (or a wasteland anti-hero, your call)!

















